Scuffle
Misfit heroes brawl across a battlefield of zones, each with their own deck and their own sidekick. Attack face down, reveal together, and knock the other hero out.
How it works
One person opens kutuverse.com and creates a room. Everyone else joins by scanning the QR code or opening the link — on a phone, a tablet or a laptop, whatever they already have. Nobody makes an account, nobody downloads anything, and the game runs directly between your devices rather than on a company's server.
Short of players? Add computer players to fill the table, or play the whole thing on one device and pass it round.
How to play Scuffle
Goal
Each player commands a hero, and maybe sidekicks. Knock out the enemy hero — take their health to 0 — to win.
Your turn
Take exactly 2 actions (the same one twice is fine): Maneuver, Scheme or Attack. At the end of your turn, discard down to 7 cards.
Maneuver
Draw a card, then move each of your fighters up to your move value, one after another. You may BOOST first: discard a card and add its ⚡ value to your move. You can pass through your own fighters but never through enemies, and must stop on an empty space. An empty deck is never reshuffled — each card you can't draw costs every one of your fighters 2 health.
Scheme
Play a 📜 scheme card with a fighter allowed to use it, and do what it says.
Attack
Pick an attacker and a target. Melee fighters hit only the spaces next to them; ranged fighters also hit anyone in a zone of the same colour. The attack card goes face down, the defender may answer with a defense card, then both are revealed.
Combat
Effects resolve in order — Immediately, During combat, the damage, then After combat — with the defender's effect first whenever both happen at once. Damage is the attack value minus the defense value. The attacker wins the combat by dealing any combat damage; otherwise the defender wins.
Card banners
Each card says who may use it: the hero, the sidekick, or any fighter. A card you can no longer play can still be discarded to BOOST.
Three or four players
Free-for-all: on your first turn you may only attack the next player or someone who has already played; a player whose hero falls is out, sidekicks and all; the last hero standing wins. Teams (four players): your teammate's fighters are friendly, you keep playing with your sidekick after your hero falls, and a team loses when both of its heroes are down.
The fighters
- 🛡️ Sir Rustalot — Melee, ❤ 15, 🏃 2; 🧒 Squire Pip. Rusty Plate — when Sir Rustalot defends with a card, add 1 to its value.
- 🔮 Madame Hex — Ranged, ❤ 14, 🏃 2; 🐦⬛ The Crows ×2. Fortune Telling — at the start of your turn, if you hold 2 or fewer cards, draw a card.
- 🧱 Brick — Melee, ❤ 13, 🏃 1. Solid — combat damage dealt to Brick is reduced by 1.
- 🐔 Captain Cluckbeard — Ranged, ❤ 14, 🏃 2; 🦜 Polly. Hot Feet — after Captain Cluckbeard attacks, she may move 1 space.