All the games
Seven games, one link, no accounts. Pick one and read how it plays, or just start a room and invite everyone.
Hexlands
Settle a hex island: gather resources, trade at harbours, build roads and cities, and race to the victory-point target.
Doorkick
Kick open doors, fight monsters, grab loot, and stab your friends in the back. First to Level 10 wins.
Tres
Match the colour or the symbol, stack +2s and +4s, and shout TRES! before your last card. Your house rules included.
Pitchforks
A quiet village, a full moon, and Howlers hiding among you. Talk, accuse, vote — and sharpen your pitchfork. Hidden roles for 4–10.
Scuffle
Misfit heroes brawl across a battlefield of zones, each with a unique deck and a sidekick. Attack face down, reveal, and knock out the enemy hero.
Cipher
Two sides, twenty-five words, and one handler each who knows which words are theirs. All they may say is one word and a number. Touch the mole and it is over.
Eights
Match the suit or rank on the pile, or play an eight to change the suit. First to empty their hand wins.