← Kutuverse

All the games

Seven games, one link, no accounts. Pick one and read how it plays, or just start a room and invite everyone.

Hexlands

Settle a hex island: gather resources, trade at harbours, build roads and cities, and race to the victory-point target.

2–6 players · 20–60 minutes

Doorkick

Kick open doors, fight monsters, grab loot, and stab your friends in the back. First to Level 10 wins.

3–6 players · 45–90 minutes

Tres

Match the colour or the symbol, stack +2s and +4s, and shout TRES! before your last card. Your house rules included.

2–8 players · 10–30 minutes

Pitchforks

A quiet village, a full moon, and Howlers hiding among you. Talk, accuse, vote — and sharpen your pitchfork. Hidden roles for 4–10.

4–10 players · 15–40 minutes

Scuffle

Misfit heroes brawl across a battlefield of zones, each with a unique deck and a sidekick. Attack face down, reveal, and knock out the enemy hero.

2–4 players · 20–40 minutes

Cipher

Two sides, twenty-five words, and one handler each who knows which words are theirs. All they may say is one word and a number. Touch the mole and it is over.

4–10 players · 15–30 minutes

Eights

Match the suit or rank on the pile, or play an eight to change the suit. First to empty their hand wins.

2–6 players · 10 minutes

Start a room