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Hexlands

Settle an island of hexagonal tiles with your friends: roll for resources, trade at the harbours, build roads, settlements and cities, and be the first to the victory-point target.

2–6 players · 20–60 minutes · free · no account

Play Hexlands

How it works

One person opens kutuverse.com and creates a room. Everyone else joins by scanning the QR code or opening the link — on a phone, a tablet or a laptop, whatever they already have. Nobody makes an account, nobody downloads anything, and the game runs directly between your devices rather than on a company's server.

Short of players? Add computer players to fill the table, or play the whole thing on one device and pass it round.

How to play Hexlands

Goal

Be the first to reach the victory point target on your turn. Settlements are worth 1, cities 2, and the Longest Route and Largest Army bonuses 2 each.

Your turn

Building costs

Road
Settlement
City×2 ×3
Buy card

Settlements must be two edges away from any other building and must touch one of your roads. Cities replace one of your own settlements.

Rolling a seven

Nothing produces. Anyone holding more than 7 resource cards discards half, rounded down. Then you move the robber to a new hex and steal one card at random from a player building there — you choose which one.

Trading

On your turn you may trade with the bank at 4:1, or 3:1 and 2:1 through harbours you have built on. You may also offer a trade to the other players; only the player whose turn it is may trade.

Bonuses

The other games

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